DETERMINING GAMIFICATION ELEMENTS THROUGH EXPERTS’ PERSPECTIVES FOR TEACHING ENGLISH LANGUAGE
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Abstract
This paper explores experts’ opinions and perspectives from two fields of study, namely English language teaching and instructional technology, in determining the key gamification elements or essentials needed to teach pre-university students in their English language classrooms. Four (4) experts experienced in teaching and evaluating pre-university were chosen, two from respective fields of English language teaching and instructional technology. A series of interviews were conducted to gain the opinions and perspectives on implementing gamification in the English language classroom. Based on their findings, they discussed the fundamentals of applying gamification, particularly how to attract students to utilise the pedagogical aspect. A prompt list of instructions was provided by the experts based on their experiences on how to make the approach more effective and enhance students’ focus and English language skills in the classroom to be implemented in the real world. The paper's conclusion outlines the practical ramifications and offers ideas for further research.